Book Review Usable Web Menus
Posted on 20 Jun 2002
by Adrian Roselli (aardvark)
Rated 4.22 (Ratings: 11)
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From the PublisherTitle: Usable Web Menus
Authors: Andy Beaumont, Dave Gibbons, Jody Kerr, Jon Stephens
Price: US$ 13.99 at Amazon.com
Page Count: 200
Publication Date: March 2002
When developing a web site, one of the most important things to consider is the navigation menu, to allow your users to find their way around it. It needs to usable, informative, and well implemented, but this can take time. This book will take all the hassle out of implementing web menus, in whatever style and technology you wish, by providing full code samples, along with walkthrough tutorials on how they work to allow easy customisation for your own needs.
Chapter 1: Rules for Good Menu DesignThis first chapter is written by Dave Gibbons, and attempts to frame usability issues for web-based menus. While the book tries to avoid overly-technical, or even preachy, explanations of usability rules, this chapter glosses over some key rules of interface design. Since this topic is only afforded the space of one chapter, however, there's not a lot of room to go into great detail.Instead, the author presents 12 rules of menu design and goes into some detail on each, often with examples. The bad examples aren't given enough detail to explain why they are bad, however, and the author makes some assertions that would be more valuable with supporting evidence of any kind. I'm also not sure the author understands all the factors behind building accessible sites, primarily because he implies XML/XSL(T) sites will enjoy greater accessibility, which isn't necessarily true. He does, however, provide links to the WAI and a page on Section 508.Overall, this chapter is good, if a bit generalized.
Chapter 2: Information Architecture for MenusAlso written by Dave Gibbons, this chapter addresses information architecture, as well determining and testing your audience. There is a good series of questions for identifying the users by their needs, goals, and available technology. Given what you've learned about your users, it further addresses how best to present the information to those users so it makes sense and speeds their access to the information they want. User testing is only allotted one page, but it is at least addressed in here.And this is where the handy introduction to usability and information architecture abruptly ends.
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<div>that can be hidden by the user was presented, although its usability benefits, if any, were not addressed.The last pair of examples showed a menu loosely based on the Windows95 Explorer folder pane interface, and offered some useful blocks of code to hide and show menu elements.
Chapter 5: Flash MenusPenned by Andy Beaumont, this chapter offers a refreshing break. This author knows about the stigma Flash has for usability and accessibility, and creates examples that don't suffer as most Flash-based navigation does. Although the author doesn't specify the version used to create the examples, Flash 5 appears to be the culprit.The chapter starts off showing how to create, via movie clips and ActionScript, basic menus from a hard-coded list. The example is built upon to show how to feed the menus with XML, and then how to feed the XML from a PHP/MySQL setup. The code downloads on the glasshaus site also offer an ASP/MSSQL version, even though the book doesn't go into it at all.For some reason, though, the author modifies his XML from the second example to the third, forcing a minor re-write to the XML-parsing ActionScript. Otherwise, the chapter has a number of useful tips. It does not, however, delve any deeper into usability issues beyond the token page at the beginning of the chapter, let alone those related to the specific menu sample.
RecommendationAll the code samples in the book are targeted for Microsoft Internet Explorer 4.x+, Netscape Navigator 4.x, Netscape 6.x, and Opera 5.x+ for Windows, and Internet Explorer 4.x+, Netscape 6.x+, and Opera 5.x+ for the Mac.For a book on menus that are supposed to be usable, I was disappointed at how usability factors were discussed only at the beginning, as opposed to within each example as an exploration of the value of each suggested menu. Chapter 3 really brought this to an extreme by presenting menus that younger developers, assuming books know best, might blindly use without regard to their impact simply because they are in a book on usable menus.The code examples are generally good, and handy references for younger developers. It's nice to see Flash represented, even if only in passing. For the price, it's not a bad book to have on the shelves for reference, but it's not one I would run out and buy.And one minor peeve —
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